The Shrine of Hamaskis.

Advanced Fighting Fantasy Rules

Contact the High Priest.

Advanced Fighting Fantasy is, despite its name, an extreamely (some might say pathologically) simple roleplaying game. Although this of course results in a loss of realism and, to a lesser extent, versatility, this is not a problem for those players who enjoy the interactivity aspects of roleplaying more than mindless die-rolling, and it is a perfectly adequate means of allowing exploration of the world of Titan. The rules below are true to the original published versions in spirit, although a few inconsistencies have been ironed out and changed to improve game flow.

Introduction

A brief introduction to the basic rules and applications of the Advanced Fighting Fantasy system.

How to Play
being an exposition of the basic rules of the game, along with information intended to improve the enjoyment of play.
Character Generation
Skills, being a description of the different special skills available to the various inhabitants of the world of Titan.
Weapon Proficiency, Other Combat Skills, Movement Skills, Stealth Skills, Scholarship Skills, Knowledge Skills
Experience and Advancement, being a tract concerning the means of advancement, training and education available on Titan.
Advice for Directors
Writing Adventures

Combat

A discourse upon the various methods of representing combat in Advanced Fighting Fantasy, which is perhaps the most important aspect of the game, as the name implies.

Battle Rules
being a description of the many factors relating to combat, possibly the heart of the rules system.
Basics, being an introduction to the process of resolving combat between individuals in Advanced Fighting Fantasy.
Introduction, Damage and Armour.
Advanced Features, being a treatise upon additional aspects of combat in Advanced Fightig Fantasy.
Extra Techniques.
Large Scale Combat, being a collection of articles concerning several available for resolving combat between serried ranks of troops of a number not suited to using the rules for individual combat.
Mass Battle Rules.

Other Situations

A discussion of some other situations which may arise with the greatest frequency in games of Advanced Fighting Fantasy and how to resolve them.

List of Rules
being a schedule of the different situations which may arise during a game of Advanced Fighting Fantasy.

Magic

A learned dissertation upon the varied methods and applications of Magic in the world of Titan used by sorcerers, wizards, priests and shamen..

List of Magical Terms
being a description of all the information available concerning the use of magic in the world of Titan.
Fundamentals, being a dissertation concerning the power of magic in all its forms.
Types of Magic, Sorcery.
Priest Magic, being a discourse upon the diverse ranges of shamanistic and priestly magic available to mortals.
Priest Magic.
Magic Items, being a compendium of tracts describing the most noteworthy enchanted items of the world of Titan and common enchantments placed upon lesser objects.
Enchantment.

Index of Articles

A record of the original rules from which these versions were produced.

The alphabetical list of all articles will appear here.

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